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PRO GUIDE PERSONA 5

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Persona 5 is a role-playing video game where the player takes on the role of a high school student who lives out a single year while attending high school in Tokyo: the game is governed by a day-night cycle and weather systems that determine general behavior similar to a social simulation. The year is punctuated by both scripted and random events — the protagonist attends school, can go to part-time jobs within Tokyo, and pursue leisure activities or create items for use in other areas of the game. These various activities raise character attributes, which in turn grant passive buffing effects during battle.[1][2][3][4] When in the real world, the main protagonist can develop character relationships dubbed Confidant; an evolution of the Social Link system from Persona 3 and 4. With this system, the main protagonist can converse with and improve his relationship with other characters he meets, with some leading to possible romances. Each relationship is symbolized by one of the major arcana, and each Confidant link grants different boosts to the character: all party members character eventually learn Baton Pass, which allows the player to change to another character after a critical hit while granting a temporary stat boost, while others improve Negotiation abilities, XP gain, or give access to new items and equipment.[3]



The protagonist conducts two alternating lives: a normal life involving going to school (top), and quests into the otherworldly Palaces to fight Shadows (bottom)
Alongside the normal school life is dungeon exploration of two different dungeon types within a realm called the Metaverse: story-specific dungeons called Palaces and randomly-generated Mementos dungeons both populated by Shadows, manifestations of suppressed psyches. Within Mementos dungeons, the party can fulfill requests from non-playable characters (NPCs) received from a Confidant links.[1][3][4][5] While navigating, the party uses stealth to avoid the sight of enemy Shadows, and some areas hold puzzles that can be solved using an insight ability dubbed "Third Eye",[6] which highlights interactable objects and enemy strength, When exploring story-centered Palaces, an "Alertness Meter" is present, where the party being spotted or fleeing combat results in security being raised. If security becomes too high, the party is forced to leave the Palace. The Alertness level can be lowered by launching surprise attacks on and eliminating enemies.[7]

As with previous entries in the series, the game uses a turn-based combat system: battles can be initiated when the party runs into an enemy, or they can launch a surprise attack and gain an advantage in battle. In battle, the party has access to long-range and short-range weapons, in addition to being able to summon Personas.[4][8][9] Personas, the manifestations of the main characters' inner psyche, are summoned through the mask each character wears. Beginning with an initial Persona, the party uses elemental, physical and magical attacks: most enemies have a particular weakness.[6][8][9] If a character strikes an enemy's weak point, they are awarded an additional turn and knock down the enemy. When all enemies are knocked down, a "Hold Up" session is triggered. During Hold Up, the party can launch a devastating All-Out Attack, demand money or items, or enter Negotiation. Negotiation allows the protagonist to win the selected Shadow over to their side to become a new Persona: they can only be persuaded if the protagonist is of the right level and has sufficient room in their roster.[1][4][10] If a party member is knocked out, they can be captured by the enemy Shadows, and will be unable to return to the party if the resultant Negotiation fails.[7] Similar to previous entries, party members can be knocked out, and if the main character is knocked out, the player immediately loses.

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